Feb. 25th, 2026

estirose: A pixel portrait of a woman (Default)
I picked up both of these from DriveThruRPG. I have yet to play either of them, I'm just looking at their systems.

Cozy MMUGS is $5 USD and Idlewater is Pay-What-You-Want (default $2 USD). They're both variants on the same idea of a life of farming, mining, foraging, and other things you'd expect from their video game equivalents. They're what are considered "solo journaling TTRPGs" (though the author says the journaling is optional), where you write out what you did each day. If you've never heard of journaling RPGs, it's where you have a slightly guided adventure with the dice working more or less as your gamemaster/guide, and you're expected to log/journal in a story format what you did each day as your character.

Of the two, Idlewater is definitely the simpler of the two systems. It's vaguely d20 System based, though it doesn't use the OGL because it doesn't need to. You roll for six stats which very much resemble D&D ones but have different names (for the most part); you also have one skill related to each stat. It comes with its own setting (which is actually based off a related RPG) which seems to be magic-based even though there is no magic in the game, and includes an entire town full of locals. You do the same things that you'd expect in a farming-type cozy video game, such as farming, mining, dungeon delving, blacksmithing, hunting, and selling - oh, and of course, relationships. You are limited by a stamina type system where you have a limit as to how much you can do each day. There's also a weather system, and if you're really unlucky, there will be some days where you feed your animals and then go back to bed.

(This is likely the earlier of the two works and could have used a couple more editing passthroughs; for example, the setting has 12 30-day months split into 4 seasons, but the villagers have the typical "Summer 4" type birthdays; for some reason, the more Constitution stat equivalent you have, the easier it is for you to get hit... and so on. Also, the PDF contains several pages of descriptions about the various ancestries in the setting, some of which supposedly have magic, but there is no magic use in this game....)

Cozy MMUGS is kind of a more detailed version of Idlewater. It uses the author's own dice system (instead of Idlewater's vague d20 System), has a generic setting, and no set village - though you could easily lift Idlewater's characters for it sans that game's setting info regarding their ancestries (or including their ancestries, if you want). It has similar 6 stats (with the same 3-18 number spread as Idlewater), but has more skills, and an xp system so you can go up in level and increase your skills. It also has magic and a related MP system, but no concrete magic powers - very much write your own.

Personally, I'd blend the two. Use Cozy MMUGS' system, but include Idlewater's alchemy and plants, along with its calendar system. I'd import Idlewater's village full of folks, use Idlewater's calendar (and set the villagers' birthdays to be spread throughout those months).

My notes on how I'd merge Idlewater's stuff with Cozy MMUGS )

Profile

estirose: A pixel portrait of a woman (Default)
estirose

February 2026

S M T W T F S
1234567
891011 121314
15161718192021
222324 25262728

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 26th, 2026 05:21 am
Powered by Dreamwidth Studios