This came out yesterday-ish and I may have spent too many hours last night + a little at breaks playing it (and starting over once or twice). I bought it because Pathea authorized a crossover for the My Time At... series (My Time at Portia and My Time at Sandrock - Gust, Ginger, Nia, and Fang with X) and I am
all for that. I don't know if they're in the game yet.
I feel that at early access it shouldn't cost 40 USD or equivalent. I paid about 25 USD, because of 30% launch discount + a bit extra because I owned at least one of/both My Time At games (I essentially got a loyalty discount because I owned multiple games from a different publisher....)
( Some controversies that I've discovered since buying the game )Anyway, this is definitely a cozy game. It reminds me greatly of Portia/Sandrock, with a little bit of Fantasy Life in terms of the professions. It currently has no storyline other than really going up in profession levels, which I find I'm really appreciating. I also appreciate that other than the game's urging that I pick up the crafting profession, I'm pretty much allowed to be on my own.
There is romance in the game, which does nothing for me, but as they phase in the romance/marriage system the devs have stated that you can romance regardless of your gender, which I appreciate.
The five professions are crafting, exploring (combat), ranching, planting, and fishing. Crafting goes well with the other four professions, while exploring complements crafting, and ranching and planting complement each other (in particular, the first ranching animal - rabbits - can eat the weeds in your garden, saving you the trouble of hand weeding - I haven't poked around with this much though as I'm not fond of ranching in my farming games).
There are resources scattered around your cabin. The ones that are within the fence don't renew, but the ones outside seem to, which is good. You can in fact decorate your cabin, and in fact, you start your time there by making your own bed. (If you get unlucky with the resources and are desperate, the general store also sells them.)
I've barely poked at farming and ranching and not at fishing yet. I've mostly done crafting and exploring.
Each time you go up in rank (your first rank is apprentice, and then you go up to junior, and apparently there intermediate, senior, and expert levels), you first do a craft for the person in charge of that profession for your certification, and then you take on a task for a local resident (a challenge; you need to complete it before you can ask about the next level). This requires more and more materials and more and more running around.
The local "mines" are actually a mystical forest with ores in it. You can fast travel to any camp in this forest that you've unlocked - which means that you need to fix the fast-travel at every camp except the first. You can also sleep and make food at these camps should you need to. You'll need to do certain things to unlock the paths to these camps.
Things are pretty laid back, and if you're not farming, you don't have to really worry about the seasons. If there's one piece of advice I'd impart it would be to not hurry things. Just finish the apprentice crafter certification (and maybe the apprentice explorer certification) and you're good until you want to move on.
Oh, and if you need guidance - your profession quests are tracked by default and the game makes sure you don't get lost by giving you a glowing trail of stars towards where you need to go. You can turn this off, and in fact, you can turn off the directional marker. Which as someone who gets irritated by such things, I really appreciate. The glowing trail of stars sometimes hiccups, once leading me in a loop around somebody's house. But it can be really useful for finding NPCs you need to give stuff to, which is really handy for the crafting master who likes to hide in her basement.
ETA: I posted a
guide to the starting quests on my Tumblr.
( Notes and such that are a bit more spoilery )