Trying to keep this spoiler-lite.
So as I noted in my Demo review, they moved things around, and this is (mostly) great because it makes this old game feel fresh and new.
Combat is a bit of a slog and if you're a veteran player you're going to have to re-learn fighting. They did nerf things a bit so that people new to the game are not spending ten minutes fighting the early ghosts - now others are complaining that this makes the game too easy. While I get being rewarded for skill and strategy, a lot of the professional reviews for the game remarked how awful the combat was/how tanky the first few ghosts were in early game, and I have to agree (it also doesn't help that the tutorial screens need to be clearer and maybe set a little earlier).
It could be that they have to undo some of the nerfing to keep the challenge up, or leave the nerfing to the easiest setting, story mode, to make those fans that love the strategy bits of the new mechanics happier. I don't care. Keep the lower chance of the ghosts suddenly getting really pissed at you, that's all I ask.
I'm adoring the new areas, and I appreciate not having to backtrack to the first location to get (story item) like I did in previous games. Also, slightly more room to fight (story item guardian), which I really appreciate.
Apparently there are some stealth mechanics involved. Can I state how much I hate stealth mechanics? I didn't enjoy them in Fatal Frame 3 either.
On the trivia side, there is a new-ish Itsuki scene just before Mio meets him. I say new-ish because it looks like a reuse of a bit from one of the Wii remake endings. (Shadow Festival ending, to be precise, my favorite ending ever!) The Wii remake endings got cut for this game, but at least a bit of Shadow Festival lives on!
So as I noted in my Demo review, they moved things around, and this is (mostly) great because it makes this old game feel fresh and new.
Combat is a bit of a slog and if you're a veteran player you're going to have to re-learn fighting. They did nerf things a bit so that people new to the game are not spending ten minutes fighting the early ghosts - now others are complaining that this makes the game too easy. While I get being rewarded for skill and strategy, a lot of the professional reviews for the game remarked how awful the combat was/how tanky the first few ghosts were in early game, and I have to agree (it also doesn't help that the tutorial screens need to be clearer and maybe set a little earlier).
It could be that they have to undo some of the nerfing to keep the challenge up, or leave the nerfing to the easiest setting, story mode, to make those fans that love the strategy bits of the new mechanics happier. I don't care. Keep the lower chance of the ghosts suddenly getting really pissed at you, that's all I ask.
I'm adoring the new areas, and I appreciate not having to backtrack to the first location to get (story item) like I did in previous games. Also, slightly more room to fight (story item guardian), which I really appreciate.
Apparently there are some stealth mechanics involved. Can I state how much I hate stealth mechanics? I didn't enjoy them in Fatal Frame 3 either.
On the trivia side, there is a new-ish Itsuki scene just before Mio meets him. I say new-ish because it looks like a reuse of a bit from one of the Wii remake endings. (Shadow Festival ending, to be precise, my favorite ending ever!) The Wii remake endings got cut for this game, but at least a bit of Shadow Festival lives on!