My Time at Portia pics
Apr. 12th, 2020 05:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Decided to pull 4 pictures out of my screenshots for My Time at Portia.

My builder. This is Nameless, for reasons. She's just come out of the first story dungeon and she's being confronted by (left to right) Remington, Arlo, and Sam.

One of the frescoes from the Church of the Light.

Nameless (after a color dye and new hairstyle) with her wife Nora.

Six of the Hulu brothers. The only one not in the shot is Liuwa. Left to right: Qiwa, Siwa, Erwa, Sanwa, Dawa, and Wuwa.

My builder. This is Nameless, for reasons. She's just come out of the first story dungeon and she's being confronted by (left to right) Remington, Arlo, and Sam.

One of the frescoes from the Church of the Light.

Nameless (after a color dye and new hairstyle) with her wife Nora.

Six of the Hulu brothers. The only one not in the shot is Liuwa. Left to right: Qiwa, Siwa, Erwa, Sanwa, Dawa, and Wuwa.
no subject
Date: 2020-04-13 04:42 pm (UTC)no subject
Date: 2020-04-14 12:26 am (UTC)I think I've seen the game mentioned as "Stardew Valley as a crafting RPG", and I believe it's a good way to describe it. It's got elements that it shares with Fantasy Life (and with Rune Factory 4, which I'm also familiar with), but its biggest influence is Harvest Moon/Stardew Valley.
(I will note here that my experiences are with the PC version, not the consoles, so I can't comment how close the console versions feel to FL.)
Lives: Portia is like Stardew Valley in which you have one Life instead of switching between 12. I'd liken it to a game where you spend most of your time advancing in a hybrid Carpenter/Blacksmith life, with some Woodcutter/Miner, and little bits of Angler, Tailor, Alchemist, and Cook. Combat is closest to Mercenary with a bit of Paladin thrown in. There are some ranged weapons in this game, similar to the Wizard's basic fire spells, early-mid game. I don't use them myself because of Reasons.
Advancement: Like Fantasy Life, you can gain experience doing a variety of things, from gathering items to cutting down trees to fighting monsters. In fact, most of your early story, you will mostly be gaining experience by cutting down trees/mining rocks and ruins and building things. To advance the story, you build things. Most things you build for the story have no deadline (a few do, but that's far less common).
(Interestingly enough, Portia's first two common mining materials are copper and iron; however, you have to progress the story first to get iron, unlike Fantasy Life, where you get access to both without any story blocks.)
Crafting: It's not at all like Fantasy Life's minigames. That being said, for one part of the crafting, as long as you have it in storage of some kind, it doesn't have to be in your backpack. (The other variety of crafting, for large items, does require you to have the item on hand.) You craft machines that do a lot of the basic ingot-type/beam-type/cloth-type work for you.
Bliss: Not a thing in this game. You expand your backpack with the game's money (gols). Expanding storage requires you to craft boxes to hold items. Shops don't suddenly expand what they have, though some of them will change what they offer depending on the season. After you complete a certain quest, you can rent, and eventually buy, horses. (There are other mounts you can get other ways.)
I might note that you don't get multiple houses, but you can expand your yard and get a bigger house. Fast travel is accomplished by building a certain item instead.
Fighting and dungeons: Like Fantasy Life, there are areas where most creatures are passive except for a few. There are a few areas where everything is agressive and will charge you. At some points in the story, you will be required to navigate dungeons. There are also optional dungeons that you will find yourself going into because they're the only place you can reliably obtain certain items.
Relationships: Almost completely unlike Fantasy Life. There are some weird situations (mostly during the plotline) where you'll raise a relationship with someone by taking them along on your adventures, but it's rather rare otherwise. Portia is very much like Stardew Valley in this regard, up to and including marriage. And friendships matter too - you often get discounts for becoming better friends with different people around town.
Requests: There are two kinds of requests: ones that you do for money/workshop prestige (the closest to Fantasy Life's), and ones you do purely to raise relationships. Both of these kinds of requests have time limits, unlike their counterpart in Fantasy Life.
Plot: I really love both games' plots. They are both fluffy, though I'd say Portia's can have slightly darker moments than Fantasy Life's. In Fantasy Life, you're saving the world, while in Portia, you're building up a town into a better place to live. (Somebody else already saved the world for you.) Portia is less epic, but I don't enjoy it less.
What do I enjoy about it? Well, I love the plot. I love seeing Portia grow and know that I had a great deal to do with the revival. While Portia doesn't have Fantasy Life's humor, I do like interacting with the various characters who are fun to deal with in their own regard.
And... that was probably far more detail than you wanted, but I hope it helps!
no subject
Date: 2020-04-15 03:54 pm (UTC)no subject
Date: 2020-04-16 03:55 am (UTC)no subject
Date: 2020-04-16 05:07 pm (UTC)