Stardew Valley 1.6!
Mar. 19th, 2024 12:12 pmJust really quick notes as I started a new playthrough as suggested by ConcernedApe (I'm on all of day 1). I may add more as I play. Trying to stay non-spoilery.
* New farm type! I am so loving it. It may even beat out Riverland (my favorite, yes I know I'm a weirdo) for my favorite non-mod farm.
* Poked at the calendar in front of Pierre's, there are changes! Looks like there might be a new event in Spring and a new vendor.
* The in-game menu sports some new tabs and moves stuff around.
Mod support is... really not there yet except for a few bigger modders. ConcernedApe suggests doing an initial 1.6 playthrough without mods. Which makes sense! Since I have both the GOG version and the Steam version, I'm going to leave the Steam version unmodded and mod the GOG copy.
ETA: I also got the pleasant news that Stardew Valley Expanded mod is ready for 1.6! Still not going to install it for a while because have to play through vanilla, but I know it has some custom shops and I want to see how they are coded to rework Hat Mouse Extra. The list of required mods to run Expanded has dropped, at least. The person who does Expanded got hired to work on 1.6 in secret so he got to do a lot of exciting stuff and his mod works out of the gate.
ETA of ETA: After having examined both the source shops.json (unpacked from shops.xmb) and the ones for Stardew Valley Expanded I'm still in the dark on how to recode Hat Mouse Extra as a Content Patcher mod. That being said, I'm having a wonderful time playing the update.
So, the new farm type is the Meadowlands Farm. Its closest relative is the Forest Farm; it's got non-arable patches along with arable patches. It's slightly less easier to use to complete the Community Center than Woodland, but I think it's a good one for early gameplay. Instead of starting with 15 parsnips, you start with 15 pieces of hay, along with a built coop and two chickens (one white, one brown). Don't know if the fences decay, haven't gotten there yet. It makes life a bit easier when starting out because you don't have to spend your limited energy/stamina on watering crops unless you want to. Also, eggs sell for 50/piece at minimum so that's extra money towards getting stuff done. On the bad side, if you get unlucky you'll either need to buy hay from Marnie or make getting a silo a priority. And ConcernedApe has finally gotten clay to spawn in a true random pattern so no more clay farming.
There's a new spring festival, but apparently you have to trigger a set of conditions to get it. Don't know what those are yet.
A new vendor has shown up. Bookseller, apparently. I missed their first spring visit, I'll have to check out their 2nd, but based on the prices I saw when I was trying to look at shop data it's not something meant for one's first Spring.
Other things I like: you now get an indicator when you're partially through a fetch quest. There's a message you get when you level up in a skill. It's kind of cryptic, but it's pleasant to see. There's a new... I don't know how they're classified... thing you can fish out of the ocean/lake/river that is kind of like the algae/seaweed? Don't know how to describe it.
* New farm type! I am so loving it. It may even beat out Riverland (my favorite, yes I know I'm a weirdo) for my favorite non-mod farm.
* Poked at the calendar in front of Pierre's, there are changes! Looks like there might be a new event in Spring and a new vendor.
* The in-game menu sports some new tabs and moves stuff around.
Mod support is... really not there yet except for a few bigger modders. ConcernedApe suggests doing an initial 1.6 playthrough without mods. Which makes sense! Since I have both the GOG version and the Steam version, I'm going to leave the Steam version unmodded and mod the GOG copy.
ETA: I also got the pleasant news that Stardew Valley Expanded mod is ready for 1.6! Still not going to install it for a while because have to play through vanilla, but I know it has some custom shops and I want to see how they are coded to rework Hat Mouse Extra. The list of required mods to run Expanded has dropped, at least. The person who does Expanded got hired to work on 1.6 in secret so he got to do a lot of exciting stuff and his mod works out of the gate.
ETA of ETA: After having examined both the source shops.json (unpacked from shops.xmb) and the ones for Stardew Valley Expanded I'm still in the dark on how to recode Hat Mouse Extra as a Content Patcher mod. That being said, I'm having a wonderful time playing the update.
So, the new farm type is the Meadowlands Farm. Its closest relative is the Forest Farm; it's got non-arable patches along with arable patches. It's slightly less easier to use to complete the Community Center than Woodland, but I think it's a good one for early gameplay. Instead of starting with 15 parsnips, you start with 15 pieces of hay, along with a built coop and two chickens (one white, one brown). Don't know if the fences decay, haven't gotten there yet. It makes life a bit easier when starting out because you don't have to spend your limited energy/stamina on watering crops unless you want to. Also, eggs sell for 50/piece at minimum so that's extra money towards getting stuff done. On the bad side, if you get unlucky you'll either need to buy hay from Marnie or make getting a silo a priority. And ConcernedApe has finally gotten clay to spawn in a true random pattern so no more clay farming.
There's a new spring festival, but apparently you have to trigger a set of conditions to get it. Don't know what those are yet.
A new vendor has shown up. Bookseller, apparently. I missed their first spring visit, I'll have to check out their 2nd, but based on the prices I saw when I was trying to look at shop data it's not something meant for one's first Spring.
Other things I like: you now get an indicator when you're partially through a fetch quest. There's a message you get when you level up in a skill. It's kind of cryptic, but it's pleasant to see. There's a new... I don't know how they're classified... thing you can fish out of the ocean/lake/river that is kind of like the algae/seaweed? Don't know how to describe it.