After a borked Linux install and an incredibly slow Windows copy, I had mostly given up on a working copy of Fatal Frame: Maiden of Black Water (MOBW) for the moment.
However, at lunchtime today, I remembered I had an older laptop that I was ready to wipe for recycling. I installed MOBW on it, figuring it couldn't be any worse than my first Windows attempt, and it actually runs at a decent speed! Keyboard controls (and even Keyboard and mouse) are clunky, even after reassigning left/right button to R/T and left/right trigger to V/B, with the Y remapped to C. (I'm left-handed and mouse fine with my right, so I mapped everything to easy reach of my left hand.) Y is Camera Up and right trigger is take picture, so as kludges go it works if not quickly. They've retained the idiotic "hold button down to reach for object" (I see ghost hand jump scares in my future*) and the handholdy "let's go show on the map where this key goes/this photograph unlocked" from the Wii games, I see.
I tried my generic Playstation-style USB controller, and it works, except Windows thinks it's a XBox controller and doesn't allow me to use up and down on the right stick. Fortunately, quite some time ago I bought a USB adapter for the Playstation 2 controller, and so after pulling the controller out of storage I plugged it in... and it understands it's a Playstation controller and right stick works correctly, yay! So now I'm playing MOBW with the same controller that I used for Fatal Frame 1-3 and having much better luck with the game.
Despite my issues with a certain part of the storyline, I am genuinely enjoying playing a new (to me) Fatal Frame. I'm still on the tutorial (learned basic movement and photography but not combat yet) but yeah. This was worth the money, and will be even more worth it when it runs on Linux.
(Oh, and Hisoka, one of the NPCs in the game, accidentally gave me a jump scare when I turned around and there she was! She is fortunately less annoying to have follow you than Mayu was in the Fatal Frame II remake.)
* Most of Fatal Frame fandom that I'm familiar with hates the ghost hand jump scare and wishes that they'd stop using it. It was easier to avoid on the Wii (Fatal Frame IV and the remake of Fatal Frame II) because you could hear thehard drive game disk spin into action loading the hand so you could quickly let go of the button. Not so fortunate here so I'm just going to have to frown and bear it, I guess.
ETA: I've been reading reviews that mention how slow the main characters move and facepalm. MOBW is the first Fatal Frame game where the playable characters actually know how to run! The previous games in the series have characters who have apparently never thought running was an option....
However, at lunchtime today, I remembered I had an older laptop that I was ready to wipe for recycling. I installed MOBW on it, figuring it couldn't be any worse than my first Windows attempt, and it actually runs at a decent speed! Keyboard controls (and even Keyboard and mouse) are clunky, even after reassigning left/right button to R/T and left/right trigger to V/B, with the Y remapped to C. (I'm left-handed and mouse fine with my right, so I mapped everything to easy reach of my left hand.) Y is Camera Up and right trigger is take picture, so as kludges go it works if not quickly. They've retained the idiotic "hold button down to reach for object" (I see ghost hand jump scares in my future*) and the handholdy "let's go show on the map where this key goes/this photograph unlocked" from the Wii games, I see.
I tried my generic Playstation-style USB controller, and it works, except Windows thinks it's a XBox controller and doesn't allow me to use up and down on the right stick. Fortunately, quite some time ago I bought a USB adapter for the Playstation 2 controller, and so after pulling the controller out of storage I plugged it in... and it understands it's a Playstation controller and right stick works correctly, yay! So now I'm playing MOBW with the same controller that I used for Fatal Frame 1-3 and having much better luck with the game.
Despite my issues with a certain part of the storyline, I am genuinely enjoying playing a new (to me) Fatal Frame. I'm still on the tutorial (learned basic movement and photography but not combat yet) but yeah. This was worth the money, and will be even more worth it when it runs on Linux.
(Oh, and Hisoka, one of the NPCs in the game, accidentally gave me a jump scare when I turned around and there she was! She is fortunately less annoying to have follow you than Mayu was in the Fatal Frame II remake.)
* Most of Fatal Frame fandom that I'm familiar with hates the ghost hand jump scare and wishes that they'd stop using it. It was easier to avoid on the Wii (Fatal Frame IV and the remake of Fatal Frame II) because you could hear the
ETA: I've been reading reviews that mention how slow the main characters move and facepalm. MOBW is the first Fatal Frame game where the playable characters actually know how to run! The previous games in the series have characters who have apparently never thought running was an option....